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Guillaume PRADIER Technical Game Designer
Welcome
My Work
About me
Contact
M
ETAL SUIT
T
RY THE PROTOTYPE YOURSELF !
Download the project here to explore the map !
S
UMMARY
(Clickable)
Document
Document
Document
Document
Document
PROJECT OVERVIEW
WORKFLOW
DESIGN INTENTIONS
BLOCKOUT / GRAYBOX
DOCUMENTATIONS
Homepage
Projects
Document
P
RO
J
ECT O
VERVIEW
P
R
OJECT
P
ITCH
A zombie survival mixed with a mech RPG gameplay.
W
HAT THIS PROJECT BROUGHT ME
Detailled layout & Detailled blockout
Complete level documentation
Lighting experience
Document
W
ORKFLOW
Not validated
I
TERATION
Validated
Setting up
LD metrics
Setting up
level inte
ntions
Implementing
ideas
on basic blockout
Testing level flow
Polishing
validated ideas
Document
D
ESIGN
INTENTI
ONS
E
NVIRONMENT INTENTIONS
Oppressive mood
Dense fog
Destroyed city by the apocalypse
Old survivor traces
Big Ben as POI
G
AMEPLAY INTENTIONS
Tutorial level
Delicate attention to pacing
Document
B
LOCKOUT / GRAYBOX
T
OP VIEW
S
CREENSHOTS
Document
D
OCUMENTATION
C
ONCEPT DOCUMENT
Download
L
EVEL DESIGN DOCUMENT
Download
CHECK OTHER PROJECTS
M
Y WORK
A Party Game I develop with friends. I am in charge of the Game Design and the programmation.
T
URNIP RUSH
A passion project on one of my beloved games. It was made in a few days in April 2023
C
USTOM OVERWATCH MAP
A project to train my environment Level Design skills.
M
ETAL SUIT
A self-coop puzzle game in dark and magical world
G
LOOMY EYES
A learning project about making multiplayer games. This is a map I made to play with my friends on.
M
Y FIRST SHOOTER MAP
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