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CUSTOM MAP
OVERWATCH 2

SUMMARY

(Clickable)

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PROJECT OVERVIEW

WORKFLOW

BLOCKOUT / GRAYBOX

GAMEPLAY INTENTIONS

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Solo

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10 hours

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Level Design

PROJECT OVERVIEW

PROJECT MOTIVATION

Since the release of Overwatch, I'm a huge fan of the game license. The release of Overwtach 2 motivated me to do a map blockout of my own.

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PROJECT PITCH

They are differents game modes in Overwatch, so there
are also different types of maps.
The map I made is for the
hybrid gamemode. It means
that you have to
capture a point and then escort a payload.

It is based in Monaco and the Overwatch team is called to protect an armored car that just have been attacked by Talon. The goal is to secure the area and escort the armored car to the bank.

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Bank intentions

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Destroyed building

Armored car

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Few examples of official maps
by type

WORKFLOW

Not validated

ITERATION

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Validated

Setting up LD metrics

Setting up level intentions

Implementing ideas on basic blockout

Putting them
to
validation

Polishing validated ideas

BLOCKOUT

MAP BREAKDOWN

Like in other hybrid maps, my map is splitted in 3 different points or area.

= Objectives

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1st area

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2nd area

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3rd area

EACH AREA FEATURES

New objective

New players spawns

New environment

New gameplay intentions

1st objective.png

1st objective

2nd objective.png

2nd objective

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3rd objective

AREA OVERVIEWS

(From attacker spawns to the objective)

 

1st area

2nd area

3rd area

GAMEPLAY INTENTIONS

AREAS MAIN GAMEPLAY

In overwatch maps, certain hereos are favorable depending on the map highgrounds or line of sights.

But this is not a constant variable, favorable hero picks also changes when switching map areas.

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2nd area / La Havane

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3rd area / La Havane

FIRST AREA

For my first area, My gameplay intentions was to have close combat and many interiors.
This would allow heroes like Reinhardt, Reaper or Brigitte to shine in this environment.

I wanted to have another way of playing this area so there is many long line of sights (LOS).
This would allow heroes like Widowmaker,
Ana or Ashe to shine in this environment.

The first LOS is very powerful but also very risky because ther is no natural cover nearby.
The second LOS doesn't allow the player to
keep the position and defend the objective at the same time.

Close combat area

Close combat area

Major LOSs

SECOND AREA

This area is very favorable to the defender team because the payload road is surrounded by highgrounds and potentials flanks.

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For my second area, My gameplay intentions was to have a mix between some wide open roads and tight streets to the sides. This environment would allow flank heroes like Genji, Tracer or Roadhog to shine but also those with line of sight like in the first area.

Thight streets

Tight streets

THIRD AREA

For my third area, My gameplay intentions was to have an interior wich is the bank. There a lot of verticality mixed with close combat. This allow the spam composition to shine with heroes like Sigma, Soldier 76 or Zenyatta. But this composition have a weakness, fast and agressive composition with hereos like Winston, Echo or Lucio.

There are also some flank routes to ease the work of the dive composition or to surprise an unaware backline.

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Highgound

Flank route

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Highground

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Flank route

SPAWNS OPERATIONS

Most of the time, in the capture gamemode (1st area) ,the spawn points of both teams have an evenly long distance between them and the objective.
In my case the defenders are a little further but this is not a problem since other fan beloved maps also do this.

In the escort gamemode (2nd and 3rd area) the player spawns are very favorable for the attacker team and only equivalent at the end of the area. This is because the payload starts at the attackers spawn and ends at the defenders one.

SPAWNS DISTANCES

1 = attacker team | 2 = defender team

My map

1st area

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King's row

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Eichenwalde

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2nd area

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3rd area

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CHECK OTHER PROJECTS

PERSONNAL PROJECTS

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Solo

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10 hours

Level Design

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OVERWATCH 2
CUSTOM MAP

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Solo

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12 hours

Level Design

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MY OWN SHOOTER : CUSTOM FFA MAP

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Solo

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3 Weeks

Level Design

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METAL SUIT

SCHOOL PROJECTS

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10

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1 month

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Party game

THE KING'S TOURNAMENT

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10

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3 Weeks

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Co-op puzzle

EXPERIMENT
BUDDIES

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