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GLOOMY EYES

SUMMARY

PROJECT OVERVIEW

GAMEPLAY OVERVIEW

WHAT I LEARNED

PROJECT OVERVIEW

PITCH

Incarnez Gloomy, un petit zombie, et Nena, une fille humaine, dans une aventure en self-coop. Explorez des dioramas évocateurs de l'univers de Tim Burton, résolvez des énigmes et traversez un monde aussi sombre que poétique pour retrouver le Soleil.

ART PIECES

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GAMEPLAY OVERVIEW

MY LEVELS TIMESTAMPS 

35:24         Chapter 7 : A perilous adventure
40:57         Chapter 8 : Rising Threats
01:29:40    Chapter 13 : Fading Hope

WHAT I LEARNED

DIORAMA LEVELS

Round levels

Squeeze everything in small levels

POI always visible in the center of the level

CINEMATIC ORIENTED LEVEL DESIGN

Think about "Wow moments" repartition

Environmental storytelling

Focus on a magical first experience

RESTRICTED PUZZLE DESIGN

2 Player with unique actions 

Few different game mechanic

Diorama level constraints

CHECK OTHER PROJECTS

MY WORK 

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A Party Game I develop with friends. I am in charge of the Game Design and the programmation.

TURNIP RUSH

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A passion project on one of my beloved games. It was made in a few days in April 2023

CUSTOM OVERWATCH MAP

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A project to train my environment Level Design skills.

METAL SUIT

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A self-coop puzzle game in dark and magical world

GLOOMY EYES

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A learning project about making multiplayer games. This is a map I made to play with my friends on.

MY FIRST SHOOTER MAP

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