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WHAT I LEARNED
DIORAMA LEVELS
Round levels
Squeeze everything in small levels
POI always visible in the center of the level
CINEMATIC ORIENTED LEVEL DESIGN
Think about "Wow moments" repartition
Environmental storytelling
Focus on a magical first experience
RESTRICTED PUZZLE DESIGN
2 Player with unique actions
Few different game mechanic
Diorama level constraints
CHECK OTHER PROJECTS
MY WORK
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